A Beginner’s Guide to One Piece TCG Colors: What Each Color Specializes In
The One Piece Trading Card Game (OPTCG) is an exciting, fast-paced game where you build a deck around a Leader card and battle to reduce your opponent’s life to zero—or deck them out of cards entirely. One of the most fun and strategic parts of the game is its color system. There are six colors—Red, Green, Blue, Purple, Black, and Yellow—each with its own unique playstyle and specialties. As a beginner, understanding what each color does will help you pick a deck that matches how you like to play, whether you enjoy rushing in with quick attacks or outsmarting your opponent with clever tactics. Let’s dive into each color and explore what they bring to the table!
Key Features:
Resting Effects: Cards like Gin or Jewelry Bonney can rest your opponent’s DON!! or characters or allowing you to attack characters before they do.
Donquixote Doflamingo can freeze multiple characters including your opponent's Leader leaving them unable to respond whicle you're attacking their Leader.
DON!! Reset: Several green cards will allow you to reset or reuse your DON!! during your opponent's turn or even in your current turn.
Great For Beginners Who: Like to plan ahead and control the pace of the game. Green takes a bit more thought than Red but rewards smart timing.
Example: You play Gin and rest 2 of your opponent's character cards. Then you play Jewelry Bonney to keep 1 of those characters rested for next turn as well.
Red: Speed and Aggression
Specialization: Rush characters and power boosts
Playstyle: Fast and furious
Green is the color of control freaks but in a good way! Green decks specialize in resting your opponent’s characters or DON!! cards (turning them sideways so they can’t be used), which limits their options. Many of them also go one step further by keeping them rested, so in essence freezing them when they're left unable to attack or block over and over again.
Red is all about hitting hard and hitting fast. If you love jumping straight into the action, this is the color for you. Red decks specialize in Rush characters—cards that can attack the moment they’re played, skipping the usual one-turn wait. This lets you pressure your opponent’s Leader early and often. Red also loves boosting power, either by pumping up your characters’ strength or attaching DON!! cards (the game’s resource) to make your attacks even deadlier.
Key Features:
Rush: Characters like Monkey D. Luffy or Roronoa Zoro can swing at your opponent’s Leader or rested characters right away.
Power Manipulation: Cards like Makino can increase your attackers’ power, making them tough to stop.
Aggressive Leaders: Leaders like Luffy from the Straw Hat Crew starter deck thrive on overwhelming opponents with speed.
Great For Beginners Who: Want to play aggressively and end games quickly. Red’s straightforward “attack, attack, attack” style is easy to pick up.
Example: Imagine playing a 3-cost Roronoa Zoro with Rush. You drop him on your turn, attach a DON!! to boost his power to 6000, and immediately swing at your opponent’s Leader. That’s Red in a nutshell—fast, simple, and brutal.
Green: Control and Slowdown
Specialization: Resting and freezing effects
Playstyle: Tactical and steady
Blue: Card Draw and Board Control
Specialization: Drawing cards and non KO removal
Playstyle: Control and card advantage focused
Blue is the color of control with simple removal effects and card advantage focus drawing lots of cards. Blue cards remove characters by sending them back to the hand or deck instead of a standard KO effect and have also plenty of cards that let you arrange the order of cards on the top of your deck. Being patient and timing your cards right is important to get the best out of this color.
Key Features:
Card Draw: Characters like Edward Weevil and Dracule Mihawk will let you draw a card as soon as you play them. In the worst case scenario even if they fail to contribute anything else afterwards you still got a replacement card.
Removal Effects: Cards like Gum-Gum Red Roc and Kyros can remove your opponent's characters possibly before they get the chance to attack.
Deck Stacking: Blue has several cards that let you arrange the top cards of your deck letting you see specific cards sooner without relying on random draw.
Great For Beginners Who: Enjoy a solid game, slowly dealing with their opponent's cards while maintaining more. Blue takes patience but feels rewarding when you're eventually in control.
Example: You play Gum-Gum Red Roc removing your opponent's strongest character and draw a card with Boa's Leader effect. Even though you spent a card to remove your opponent's character you got another new card as replacement.
Purple: Extreme Plays and DON!! Manipulation
Specialization: Combos using costly effects and DON!! manipulation
Playstyle: Combo oriented with explosive turns
Purple color cards have effects that may appear too costly but will show their potential when combined with other cards for combos. They require you to return DON!! to use their effects but purple also specializes in getting more DON!! through effects making up for that and letting you play higher cost characters quicker. Purple decks will usually require you to keep track of more effects potentially making them more complex to use than other decks but can prove extremely good at the hands of the right player.
Key Features:
Extra DON!!: Cards like Ain and the Purple Leader Luffy allow you to gain DON!! through effects helping you play stronger cards at a faster rate than your opponent.
Extreme Effects: Many big purple characters have extreme effects both in terms of cost and power when you play them such as Kaido & Linlin.
High Risk-High Reward: Your effects will have big or risky costs but if you make the best out of them the reward will be substancial too.
Great For Beginners Who: Love dramatic, game-changing plays. Purple requires some setup, but its power is easy to appreciate.
Example: You have 3 DON!! and use Purple Leader Luffy to put a Life card in your hand and gain a new DON!! Now you can play Ain and gain another DON!! rested.
Black: KO Removal and Cost Manipulation
Specialization: Cost Increasing and Cost Decreasing
Playstyle: KO effect focused and methodical
Key Features:
Removal: Cards like Finger Pistol or Sabo can KO your opponent's characters through effects letting you spend all your attacks directly on your opponent's Leader.
Cost Reduction: Black lowers the cost of enemy characters, making them vulnerable to its removal effects.
Cost Increase: Some black cards increase the costs of your own characters getting tham outside of the target range of opposing effects.
Great For Beginners Who: Like to combine different cards together to KO even the biggest characters. Black has an element of board control and card advantage but through merciless effect destruction.
Example: You rest Uta to decrease one of your opponent's strong 7 cost character to 5. It now falls into the range of the Finger Pistol event enabling you to KO a high level character through an event card.
Yellow: Triggers Everywhere and Life Manipulation
Specialization: Triggers and Life manipulation
Playstyle: Unpredictable and potentially resilient
Most black cards are split into cards that reduce your opponent's character costs and cards that instantly KO your opponent's characters with effects. Utilized correctly and with good timing black cards can be extremely ruthless. On the flip side, certain black cards will do the opposite for your characters; increase their costs making them harder for your opponent to deal with using their own effects.
Key Features:
Life Healing: Cards like Ace and Linlin will grant you more Life just by playing them; a big deal in most game states.
Life Combos: By removing and stacking cards in the Life Pile as they please, yellow can cook up some very powerful defensive and offensive combos.
Triggers: Whether you dwell in Life combos or not, with a lot of Trigger cards in their deck yellow is bound to get some lucky effects at some point. A single Trigger effect could be enough to seal the game in their victory
Great For Beginners Who: Like leaving their fate to more luck than usual or taking their fate completely in their hands with Life manipulation combos.
Example: You play Ace and grant yourself another Life card. That Life card happens to be Charlotte Brulee. Once that Life card gets hit you'll have gained a free Blocker character on your field.
Yellow relishes on unpredictibility and luck having significantly more Trigger cards than all the other colors and many of them are very good to boot. A lot of the best effects on yellow cards grant you more Life cards which is obviously very nice but also means even more chances for you to gain a lucky Trigger. If you really feel bold, many yellow cards will also get rid of your own life usually in exchange for some strong effects.
This is only a brief overview of what the different colors stand for in the One Piece Trading Card Game. You will find a lot of Leaders do their own unique thing despite of their color. Trying out different Leaders and colors is a surefire way to find out what decks and play styles you enjoy best or feel most comfortable when using. To see some of my own personal decks and gameplay feel free to check out my One Piece TCG channel at https://www.youtube.com/@WhimsiGPlayas Thanks for reading!!